A Systematic Review of Gamification Within E-Learning
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Date
2021Author
Kamunya, SM
Oboko, RO
Maina, EM
Miriti, EK.
Type
ArticleLanguage
enMetadata
Show full item recordAbstract
The focus of this study was to review and evaluate the effectiveness of gamification within e-learning platforms. The study deployed systematic literature review methodology to evaluate how effective gamification has been used within e-learning platforms. The study used the Preferred Reporting Items for Systematic Reviews and Meta-Analyses Approach (PRISMA), starting with 366 articles, shifting to a final 34 articles for consideration. It was established that gamification positively influences and enhances learning within the e-learning platform. Therefore, the study recommends policy makers, designers, and implementers of e-learning platforms to consider incorporating gamification elements in order to increase user motivation and engagement for enhanced learning.
URI
https://www.igi-global.com/chapter/a-systematic-review-of-gamification-within-e-learning/265694http://erepository.uonbi.ac.ke/handle/11295/155563
Citation
Kamunya, Samuel Muthee, et al. "A Systematic Review of Gamification Within E-Learning." Handbook of Research on Equity in Computer Science in P-16 Education (2021): 201-218.Publisher
University of Nairobi
Rights
Attribution-NonCommercial-NoDerivs 3.0 United StatesUsage Rights
http://creativecommons.org/licenses/by-nc-nd/3.0/us/Collections
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