A Systematic Review of Gamification Within E-Learning
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The focus of this study was to review and evaluate the effectiveness of gamification within e-learning platforms. The study deployed systematic literature review methodology to evaluate how effective gamification has been used within e-learning platforms. The study used the Preferred Reporting Items for Systematic Reviews and Meta-Analyses Approach (PRISMA), starting with 366 articles, shifting to a final 34 articles for consideration. It was established that gamification positively influences and enhances learning within the e-learning platform. Therefore, the study recommends policy makers, designers, and implementers of e-learning platforms to consider incorporating gamification elements in order to increase user motivation and engagement for enhanced learning.
CitationKamunya, Samuel Muthee, et al. "A Systematic Review of Gamification Within E-Learning." Handbook of Research on Equity in Computer Science in P-16 Education (2021): 201-218.
University of Nairobi
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