dc.contributor.author | Wagacha, PW | |
dc.date.accessioned | 2013-06-21T10:03:20Z | |
dc.date.issued | 2012 | |
dc.identifier.citation | Journal of the Research Center for Educational Technology (RCET) Vol. 8, No. 1, Spring 2012 | en |
dc.identifier.uri | http://rcetj.org/index.php/rcetj/article/viewFile/170/269 | |
dc.identifier.uri | http://erepository.uonbi.ac.ke:8080/xmlui/handle/123456789/37413 | |
dc.description.abstract | Today’s Internet Generation is accustomed to multi-ta
sking, graphics, fun, and fant
asy. Educators in Asia
are finding it increasingly challenging to engage and mo
tivate students with traditional modes of teaching.
One tool that may help them in this endeavor is ga
me-based learning, which is beginning to catch on in
K-12 schools and higher education. This paper examined whether game-based learning is an effective
instructional strategy for engaging and motivating
students in higher education in Singapore. Findings
indicate that game-based learning can be a useful
strategy to motivate students, because the challenge
of a game fosters competition between gr
oups and collaboration within groups | en |
dc.language.iso | en | en |
dc.subject | Blended Learning | en |
dc.subject | Game-Based Learning | en |
dc.subject | Pedagogy | en |
dc.title | Using Adaptive Link Hiding to Provide Learners with Additional Learning Materials in a Web-Based System | en |
dc.type | Article | en |