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dc.contributor.authorKamunya, SM
dc.contributor.authorOboko, RO
dc.contributor.authorMaina, EM
dc.contributor.authorMiriti, EK.
dc.date.accessioned2021-09-30T08:51:43Z
dc.date.available2021-09-30T08:51:43Z
dc.date.issued2021
dc.identifier.citationKamunya, Samuel Muthee, et al. "A Systematic Review of Gamification Within E-Learning." Handbook of Research on Equity in Computer Science in P-16 Education (2021): 201-218.en_US
dc.identifier.urihttps://www.igi-global.com/chapter/a-systematic-review-of-gamification-within-e-learning/265694
dc.identifier.urihttp://erepository.uonbi.ac.ke/handle/11295/155563
dc.description.abstractThe focus of this study was to review and evaluate the effectiveness of gamification within e-learning platforms. The study deployed systematic literature review methodology to evaluate how effective gamification has been used within e-learning platforms. The study used the Preferred Reporting Items for Systematic Reviews and Meta-Analyses Approach (PRISMA), starting with 366 articles, shifting to a final 34 articles for consideration. It was established that gamification positively influences and enhances learning within the e-learning platform. Therefore, the study recommends policy makers, designers, and implementers of e-learning platforms to consider incorporating gamification elements in order to increase user motivation and engagement for enhanced learning.en_US
dc.language.isoenen_US
dc.publisherUniversity of Nairobien_US
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/*
dc.titleA Systematic Review of Gamification Within E-Learningen_US
dc.typeArticleen_US


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Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 United States