dc.contributor.author | Kamunya, SM | |
dc.contributor.author | Oboko, RO | |
dc.contributor.author | Maina, EM | |
dc.contributor.author | Miriti, EK. | |
dc.date.accessioned | 2021-09-30T08:51:43Z | |
dc.date.available | 2021-09-30T08:51:43Z | |
dc.date.issued | 2021 | |
dc.identifier.citation | Kamunya, Samuel Muthee, et al. "A Systematic Review of Gamification Within E-Learning." Handbook of Research on Equity in Computer Science in P-16 Education (2021): 201-218. | en_US |
dc.identifier.uri | https://www.igi-global.com/chapter/a-systematic-review-of-gamification-within-e-learning/265694 | |
dc.identifier.uri | http://erepository.uonbi.ac.ke/handle/11295/155563 | |
dc.description.abstract | The focus of this study was to review and evaluate the effectiveness of gamification within e-learning platforms. The study deployed systematic literature review methodology to evaluate how effective gamification has been used within e-learning platforms. The study used the Preferred Reporting Items for Systematic Reviews and Meta-Analyses Approach (PRISMA), starting with 366 articles, shifting to a final 34 articles for consideration. It was established that gamification positively influences and enhances learning within the e-learning platform. Therefore, the study recommends policy makers, designers, and implementers of e-learning platforms to consider incorporating gamification elements in order to increase user motivation and engagement for enhanced learning. | en_US |
dc.language.iso | en | en_US |
dc.publisher | University of Nairobi | en_US |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.title | A Systematic Review of Gamification Within E-Learning | en_US |
dc.type | Article | en_US |